Official Football Canada Rule Book:
2026 Rulebooks & Rule Changes - Football Canada
*New for 2026*
Teams will have four downs to cross midfield. On 4th down, teams must declare a "punt" (turnover, opposition starts at their own 5-yard line) or "play" (go for it). If a team gambles (goes for it) and fails to cross midfield, the opposing team takes over at that spot (succeeding spot).
GENERAL RULES
Equipment
- Players should be wearing a jersey/shirt with numbers on the back for stats purposes. If players are not wearing numbers stats will not be recorded for that player.
- Teams must have Home and Away jerseys/shirts. Home will be designated the dark colour and Away will be designated the lighter colour.
- Flags must be completely visible without obstruction from equipment or jerseys at all times.
- Flags must be on the side of the hips in the middle.
- AFFL footballs will be available to use for games but teams may use their own if they are leather and regulation size (Wilson F-2000 U Sports Football for reference)
- AFFL uses F2000 Wilson footballs
- No metal tip cleats.
Field Dimensions and Markings
- Length: 65 yards
- Width: 25 yards
- End Zones: 10 yards deep
- No-running zones: Marked 5 yards from each end zone.
- No-Run Zones are always in play, even after a penalty.
Scoring
- Touchdown: 6 points
- Extra point: 1 point (played from 5-yard line)
- 2 points (played from 10-yard line)
- Safety: 2 points
- A win constitutes 2 pts, a tie 1pt, a loss 0 pts
Note: An interception return to opponent’s end zone on any extra-point play by the defense will result in the defense scoring 2 points plus gaining possession for the next series at its own five yard line.
Number of Players
- 5 players on the field at a time.
- Teams may play with a minimum of four (4) players (due to injuries).
- If less than 4 players are available, the game is cancelled and the team without enough players will forfeit.
Timing/Overtime
- Game length is 50 minutes running time (two halves, 25 minutes each). If the score remains tied at the end of regulation, a tie will be rewarded with each team receiving one point.
- Each time the ball is spotted the offence has 25 seconds to snap the ball.
- On converts, the ball will be automatically placed for a 1pt convert until the scoring team decides if they will go for a 1pt or 2pt convert. The 20 second clock will begin once the ball is placed, regardless if the team has chosen a convert or not.
- Each team has 1 x 60-second time outs per half. The clock stops during a time out. These cannot be carried over to the second half or overtime.
- Officials can stop the clock at their discretion. (i.e. if there’s an injury)
- The teams will be warned when there is 2 minutes left, games cannot end on a defensive penalty.
- When a play clock is visible, time will expire when the time runs out. However, one more play will be given if the ball is set for the next play, or in the possession of the officials.
- 1pt & 2pt Converts do not count as a play.
- There will be a halftime period of 2 minutes between the first and second half. This can be shortened at the discretion of the officials.
- Games cannot end on an accepted penalty.
- Post-Season Overtime rules:
- Overtime is split into two periods. The first period shall consist of 2 series with each team putting the
ball in play by a snap at the middle line for one series of downs (no first down at middle). Should the
defense score during the first series, other than on the try, then the extra period is over. - If teams are still tied after the first period, teams will get 1 play to score 1 Extra Point from the 5-yard “No
Run Zone” line at 1 end zone that is chosen by the officials. If the game is still tied after each team has
completed their play, then the teams will repeat period 2 until a winner is declared when 1 team scores
and the other does not
Standings
- During regular season standings are determined by win % in the current division.
- Once the regular season has concluded there may be tied win % between teams. Win % ties are determined in this order:
- Head-to-Head match ups.
- IF H2H are tied, we look at the total point differential in their games against each other.
- IF the point differentials are also tied, we go to the overall +/-.